A downloadable project

Soft bodies are a topic I am deeply interested in, and in my summer vacation I started a small project to figure out how to work with them in Unity.

In games and code, I find there is a very clear difference between a solution and a simulation. For example, if you want to move an object in Unity, a beginner will likely do this by changing the position every frame by a few centimeters, while a novice will know to apply a velocity, which is closer to reality.

I obsess over stuff like this, so naturally I have always been disappointed with the inflexibility of game objects. Think of cloth, or ropes, or heck, water! To simulate that, you need soft bodies. These videos are the result of my first time trying them out!

View the code for this project here on github!


Date: 2019 August 24

Time:  2  weeks

Tools:

  • Unity 2019.2.0f1
  • Sourcetree

Assets:

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